This is an excercise. There are 2 layers here and both are currently 
turned on.

Here are the parts of the excercise:

1. turn off the bottom layer and look at the coloring on the top. 
Activate the gradient window and look at the colors. Notice where
the light and dark colors are. Now looking at the image, slide the 
gradient slider slowly and watch how the lighting on the beads in 
the layer changes. 

2. Turn off the top layer and turn on the bottom layer. turn the top 
layer on,look at the image again. turn it off. look at the image again. 
Notice that the top layer is adding highlights and some shading to 
the image, not adding extra features.

Lighting and shading is what gives you 3D effects and in a computer 
since you can't turn on real lights, you accomplish that with where 
you place the light and dark areas of color. if your gradient's light 
and dark areas are too far apart for the fractal you are working on, 
try sliding them closer together.

Below you'll find the fractal for this excercise. however, first you'll 
find a small gradient right below this which has been designed with 
the light right next to the dark. See what happens if you use this 
gradient on the top layer instead of the one that it comes with.

===========================experimental gradient=======================
ExperimentalGradient {
gradient:
  title="ExperimentalGradient" smooth=no position=-68 numnodes=2 
index=132
  color=15269887 index=133 color=0
}

====================================================================

=================excercise UPR======================================
ExcerciseUPR {
; This code is made available to 
; anyone that wishes to use it.
; No copywrite, no restrictions.
fractal:
  title="ExcerciseUPR" width=600 height=480 author="kelly christiansen"
  created="December 19, 2001" numlayers=2
layer:
  caption="New Layer 1" opacity=100 visible=yes alpha=no 
mergemode=overlay
mapping:
  center=-0.113333333333333333/0 magn=4.61538461538461538
  angle=90.0000025044781638
formula:
  filename="Overkill.frm" entry="OK-20" maxiter=100 percheck=normal
  p_p1=0/0 f_fn1=sin f_fn2=sin
inside:
  filename="mde.ucl" entry="md-courbes-polaires-ea" transfer=cuberoot
  repeat=yes p_courbe="lituus" p_a=1 p_b=1 p_coord="polar"
  p_colorby="distance" p_colorfix="@minimum" p_barn="none" 
p_barn_offset=0
  p_pairimp="none" p_sgn=no p_intf="ceil" p_rnd=0 p_fbmtxt=0
  p_fbminit="pixel" p_fbmscale=1 p_fbmoffset=0/0 p_fbmangle=0 
p_fbmstep=0.5
  p_fbmastep=37 p_fbmoct=7 p_fbmpower=2 p_dectxt=0 p_dec_init="real z"
  p_dec_sgn=yes p_dec_type="Ceil" p_dec_scale=1 p_dec_size=1 
p_dec_limit=1
  p_txtr_gnarl=0 p_gnarl_init="z" p_gnarl_type="real" 
p_gnarl_form="gnarl"
  p_gnarl_scale=1 p_gnarl_scaling="Ceil" p_gnarl_size=1 p_gnarl_limit=1
  p_gnarl_octaves=5 p_masking="none" p_mask_type="real pixel"
  p_threshold_l=0.5 p_threshold_u=1 p_trapping="lower" 
p_trp="iteration"
  p_trap_min=1 f_fn1=cos f_fn2=sin f_fnx=ident f_fny=ident f_fnb=flip
  f_fnpi=flip f_fm=ident
outside:
  filename="mde.ucl" entry="md-courbes-polaires-ea" transfer=cuberoot
  repeat=yes p_courbe="lituus" p_a=1 p_b=1 p_coord="polar"
  p_colorby="distance" p_colorfix="@minimum" p_barn="none" 
p_barn_offset=0
  p_pairimp="none" p_sgn=no p_intf="ceil" p_rnd=0 p_fbmtxt=0
  p_fbminit="pixel" p_fbmscale=1 p_fbmoffset=0/0 p_fbmangle=0 
p_fbmstep=0.5
  p_fbmastep=37 p_fbmoct=7 p_fbmpower=2 p_dectxt=0 p_dec_init="real z"
  p_dec_sgn=yes p_dec_type="Ceil" p_dec_scale=1 p_dec_size=1 
p_dec_limit=1
  p_txtr_gnarl=0 p_gnarl_init="z" p_gnarl_type="real" 
p_gnarl_form="gnarl"
  p_gnarl_scale=1 p_gnarl_scaling="Ceil" p_gnarl_size=1 p_gnarl_limit=1
  p_gnarl_octaves=5 p_masking="none" p_mask_type="real pixel"
  p_threshold_l=0.5 p_threshold_u=1 p_trapping="lower" 
p_trp="iteration"
  p_trap_min=1 f_fn1=cos f_fn2=sin f_fnx=ident f_fny=ident f_fnb=flip
  f_fnpi=flip f_fm=ident
gradient:
  smooth=no position=114 numnodes=4 index=71 color=15720408 index=127
  color=8261402 index=207 color=15265272 index=328 color=7175753
layer:
  caption="Layer 1" visible=yes alpha=no
mapping:
  center=-0.113333333333333333/0 magn=4.61538461538461538
  angle=90.0000025044781638
formula:
  filename="Overkill.frm" entry="OK-20" maxiter=100 percheck=normal
  p_p1=0/0 f_fn1=sin f_fn2=sin
inside:
  filename="ldm.ucl" entry="ldm-Triangles" transfer=linear repeat=yes
  p_v=1/1 p_v2=10 p_uf="Trapped z" p_fm="010" p_md="Blend 2" p_nv=no
  p_tm="1" p_cm="Min Distance" p_vx=3 p_sm=5 p_v3=1 p_v1=1 p_v4=1 p_r=0
  f_fn1=ident f_fn2=ident f_fn3=abs f_fn4=ident
outside:
  filename="ldm.ucl" entry="ldm-Triangles" transfer=linear repeat=yes
  p_v=1/1 p_v2=10 p_uf="Trapped z" p_fm="010" p_md="Blend 2" p_nv=no
  p_tm="1" p_cm="Min Distance" p_vx=3 p_sm=5 p_v3=1 p_v1=1 p_v4=1 p_r=0
  f_fn1=ident f_fn2=ident f_fn3=abs f_fn4=ident
gradient:
  smooth=no position=-108 numnodes=5 index=102 color=6048319 index=171
  color=16709836 index=244 color=5986633 index=297 color=4279585 
index=395
  color=14018027
}
===========================================================================